Category Archives: Uncategorized

Three Cheers for Zombie Army Trilogy

Zombie Army Trilogy

I recently bought Zombie Army Trilogy (henceforth ZAT) and am wonderfully surprised by it. It always looked interesting back as a standalone DLC for Sniper Elite V2, but I was not prepared for just how fun and interesting it is. They have taken something which in recent years become more of a gag and actually made it terrifying. Admittedly, I have tried to play it solo, and there is a real sense of fear there because there are no second chances, but even when I finally do get a friend to play with me I doubt the game will get any lass scary. From the music, character design and environment, everything just screams at you “Death is inevitable, why fight it?” Doesn’t help that the Zombies literally scream at you too. Even though most of the Zombies are slow and cumbersome, they still send shivers done your spine as the absorb bullet after bullet, and seem to care about loosing a limb about as much as the Black Knight (Monty Python reference achievement unlocked!).

But that’s not all ZAT does well, and nor is this meant to be a review, because I don’t really do reviews. Rebellion have added a cast of female characters to the game, and done them really well. New to this remastered version of the game are four ladies, who are brilliantly both believable and varied. From the American War Artist to the presumably Polish Woman out for revenge, each has a different story to tell. Admittedly these stories meaningless in the actual game, but do add a bit of personality to the characters which we don’t see through game-play. They all also fit the period and world in which ZAT takes place, and don’t seem forced or ridiculous. The mentioned possibly Polish woman Hanna Schulz back story is perhaps the most interesting and pushed, but still makes sense. An orphan, her family meant everything to her. A German officer killed them, and so she presumably killed him as she wears his uniform. Now she fights to save others from this tragedy, getting caught up in the Zombie apocalypse with the others. I guess she is polish, possibly even Jewish because of the name and story, one short paragraph gives me more of a feel for her than many Triple A games managed to do with an entire trilogy. But the interesting stories are not all, they also look the part.

I could find an image of Hanna, but above you can see Anya Bochkareva, Beth Coleman and Marie Chevalier respectively. Notice something? Whilst definitely attractive, they aren’t you typical eye candy action girl. The are fully covered and look like they are in a war zone, no heels here. Considering what some games try to get away with I actually think this is an incredibly brave move on the part of Rebellion. Most game pander to a male audience, so there characters cater from them. While here I would happily play as and indeed BE any of these characters, well maybe that’s not quite true in Hanna’s case due to her story, but the point is these ladies are wonderful role models. The display courage, independence and are more than eye candy for men.

So yeah, well done Rebellion, ZAT has not only rekindled my love of Zombies, but also shown me a Triple A company can doe female characters I enjoy and even look up too.

Gonna do Some Jammin!

No I am not a Muscian, I will be Game Jammin. A Game Jam for those who don’t know is where game developers, both big and small, ranging from art to programming, get together to make games under a common theme. This one day Jam is the Love Jam. It is a response to Gamer Gate to basically bring back some inclusion and love into the games world after the general shittyness of it.

My Trans Horror game will not be what I run with, as the focus is on love and inclusiveness. However I will try to create a game centred on Trans people, probably with bright colours and rainbows and plenty of that really overdone butterfly symbolism. Ok, maybe that over the top, but I’ll try to explore the positive sides of coming out and things. My blog will also showupdates as I do things, and likely I’ll plant some images of what I do here too. It starts tomorrow, so stay tuned!

Halloween Special! (In November)

So maybe this is because it was it was Halloween on Friday, or perhaps because I have thought about this before, but I have come to the conclusion a Trans Horror game would be distressing as all hell. And really, you want a Horror game to leave a lasting impression on the player.

Now first off, no I do not mean a game were the villain, monster or ghost is Trans. Too often when Trans people are represented in horrors or thrillers they are killers. Just look at Silence of the Lambs or Psycho. In both cases the killer assumes a female identity, supposedly due to mental anguish or some such. Often defended as simply “Men who wish to be woman,” which is a commen trope about Trans Woman, they only help to drive the stigmaof Trans people as “mentally ill.” In games, I think the closest I have seen is Yutaji the Flesh Mage from Draken: The Ancients Gates. He is supposed to be completely mad although he does not don a female identity, merely wears woman’s skin.


This guy was terrifying. The game wasn’t even supposed to be scary!

No, what I am talking about is a horror game which bases the world, challenges of that world and its major themes on issues facing Trans people. With that goal in mind I have thought of some issues and how they could be explored in a horror game context. Warning, things are about to get personal and maybe a little emotional.


Probably one issue common to all Trans people is control. Society tries to force us to behave like the gender we were assigned at birth, or when they do accept us force us to act in a stereotypical manner for our Gender Identity. Even Trans people try to control other Trans people, by telling them they are not truly Trans or their identity unless they have SRS. So how do we explore this in a game? Games have the unique opportunity to be Active Experiences, giving the player control over what they see, so we must break this! Some games already toy with this a little. In Wolfenstein: The New Order, a brilliant moment early in the game has you at the Mercy of a Nazi official. You have no idea what she will do, you can only pick pictures. And honestly, it is one of the scariest segments of the game. But obviously a game where the player has no control is just one long cutscene, so how do we give the illusion of control, while taking it away? Some ideas I have include giving the player a map which depicts a large open world, yet they are confined to a narrow path. Doors are locked, walls crumble to prevent passage, and horrors stop you from exploring that cool looking tower. A eerie idea I like is the idea of a stair way. When you step on it and travel up, it goes on as long as you move up, but when you turn around, you are still standing at the bottom.


Another one common to all Trans people, as our families and friends abandon our new found selves. A little more difficult to convey in a game, but it could still be done. Characters, people just out of reach, behind locked doors, walking away constantly. A simple method, and I certainly think I need to think more on this one.


Sad to say, but Trans people, especially those of darker skin (gah I hate using that phrase, can anyone think of a better one?) are at an extremely high risk of violence. I am thankful I have gone a year nearly full time and only been called “Ugly.” (by a man whose face was falling off, ooh burn) But how do you show violence in a game? Oh wait, that’s what games have been doing for some time. The difference here is of course the player will not be the one dishing it out, but receiving it, and being helpless to stop save to run away (when Trans people defend themselves, they are often arrested, because sometimes the only to stop someone killing you is to kill them). This would result likely in some kind of muscular monster, that stalks you, and you only choice if you bump into him (yes him, as its usually men who attack us, although woman do too, especially TERFs) is to run. Other possible options include the very world trying to attack the player, so they must be on a constant look out. Even then, they may not see it until its too late.

Sexual Harrassment and Rape

Now we get to really shit stuff. Just like violence, Trans people suffer rape to a high degree too. Sometimes it is “corrective” to show them they are wrong. Really, as I have only had to deal with sexual harassment, not sure I would feel comfortable tacking rape without doing lots more research and speaking to those who have suffered it so as to do it properly. Still I think the comic by Erin Lindsey, Venus Envy has had a very interesting way of depicting the horror of it.

Venus Envy

The first time we see any hint of sexual assault, and its terrifying. It comes out of no where. Read the whole comic, its very good.


So most people don’t understand Trans people, as is easily evidenced by looking at media portrayals of us. Ironically, bringing in the stupid stereotyped idea of a Trans person could help here. A mirror held up to the player, telling them this is what they look like, when we can see they do not. It helps to perhaps show anyone who is Cis the horribleness of being told you are something you are not. How to make it scary and gamy though? Potentially a room full of these mirrors, which the player must destroy, potentially while avoiding the ire of that muscle bound monster.

So there we go, this was just a wee look at some issues facing Trans people, and how to gamify them in a horror context. This is in no way a complete list, and I am not really a horror enthusiast, more a casual admirer (I am scared of butterflies, how well do you think I do in horror games?). Also, being Trans isn’t all oppression and violence. There are a lot of awesome bits to it to, like being yourself, and speaking honestly, getting the right bra to turn your pecs into boobs rocks!