Category Archives: Opinion

Magic, The Gathering just got a lot more awesome for me.

I have always been interested in Magic, The Gathering. I even played a little of the video games to  gain some understanding of it. The variety of possible play styles, and the fun ways of making cards interact was more interesting to me than Pokemon or Yu Gi Oh. I actually considered starting a deck, but had no one to really play with. Now however, they have added a card and character to their Mythos that makes me think I shall find people to play with.

Magic card art is very well done.

I love this image, it looks awesome

Alesha, Who Smiles at Death. Cool name, but its how she gets the name that is awesome. She is Magic’s first Trans character, born into a clan that favors glory in battle, she had no name until she gained her first kill. Seen as a young boy, she calls herself after her grandmother, and no questions are raised. Here is an excerpt of when she claims herself.

“It had been a day like this, a battle very much like this, when Alesha won the right to name herself. With blood running down her back where the dragon’s claws had raked her flesh, she pulled a spear from a dead man’s back and plunged it into the beast’s mouth, up into its brain. The spear shaft splintered, but the dragon died in an instant. She didn’t remember if she had been afraid as the monstrous head lunged at her.

What she remembered was the panic that came after. Earning her war name had been her only goal. When the fight was over, she stood silently among the other young ones who were boasting of their accomplishments and the bold, grisly names they would choose. Headsmasher. Skullcleaver. Wingbreaker—Gedruk had been among them. Some of them, mostly orcs, boasted of their ancestors’ deeds and spoke of their pride in adopting those ancestors’ names. She had been so different—only sixteen, a boy in everyone’s eyes but her own, about to choose and declare her name before the khan and all the Mardu.

The khan had walked among the warriors, hearing the tales of their glorious deeds. One by one, they declared their new war names, and each time, the khan shouted the names for all to hear. Each time, the horde shouted the name as one, shaking the earth.

Then the khan came to Alesha. She stood before him, snakes coiling in the pit of her stomach, and told how she had slain her first dragon. The khan nodded and asked her name.

“Alesha,” she said, as loudly as she could. Just Alesha, her grandmother’s name.

“Alesha!” the khan shouted, without a moment’s pause.

And the whole gathered horde shouted “Alesha!” in reply. The warriors of the Mardu shouted her name.

In that moment, if anyone had told her that in three years’ time she would be khan, she just might have dared to believe it.”

Notice something? Even though this bit is at a stage where she would have been seen as a young boy, the writer kept the correct pronouns. Its more than can be said of most media, which often ascribe Pre-Transition accomplishments to our dead names (our names given to us that we stop using) and use the wrong pronouns for anything Pre-Transition. The whole thing is very well written, and perfectly places issues with identity into a fantasy setting. Indeed, Alesha deals with one Orc’s own issues with his identity, but in another way. Said Orc originally leers at Alesha for berating him for failing to kill a dragon and not gaining a chance to claim his name and who he is. The Orc tells her “You tell me this? A human boy who thinks he’s a woman?” Its harsh, but the story expertly plays upon it.

Alesha surprises the Orc with her ferocity, smiling as she single handedly takes down a Dragon, allowing her to point out to him she knows who she is.Through out the battle, Alesha watches the Orc and sees while he never went for a killing blow, he saved others and provided openings for them. By the end she calls on the Orc tell his battle story, but he claims to have none, and hence no name to claim. So Alesha asks those around him, who all talk about his bravery in saving them from certain death, or providing openings for a killing blow, whilst never actually killing something himself. She scolds him again for not knowing who he is and reminds him she knows she is no boy. The Orc then comes forward and calls her Alesha, Who Smiles at Death. Read the full thing here.

Its a brilliant story, that helps to show the importance of self determination, and even deals with how societies ideas of what identity is meaningful conflicts some people. Alesha and the Orc are Opposites. Alesha knows who she is and claims regardless of the views of others, the Orc probably knows who he is as well, but is conflicted as it goes against the Clans ideals. He strives not to be the killer, but to aid his friends, meaning by their laws he would never gain glory. Yet he is as glorious as the others. It is a well played story that deals with identity well by actually removing the issues of self determination from the Trans person. Frankly, I think its amazing.

“Don’t Feed the Trolls”

If you are wondering what happened to the next part of my look into a Trans Horror Game, well I have decided to actually make one, so I am holding off on it until a get a more focused image.

Anyway, onto today’s subject, where I will be looking at harassment, a recent “movement” focused on it, and the crazy defence of it. For those who don’t know, my title is in reference to one of the common defences of digital harassment. You see, people who harass others online are often referred to as Trolls. The common or garden Troll will often leap in randomly to conversation and offer either dissenting opinions or bring up random topics. Their aim is often to de-rail the conversation, for any number of reasons like boredom or wanting the winning side of a conversation to lose. They can be harmless morons, wasting what little time they have in this life, but they can also be dangerous and zealot like in their attacks.

In the latter case they cease being Trolls, and instead turn into Demons, the Demons of society. You want to see the issues still prevalent in society, look where anonymity is preserved. Right now that is the digital world. Across the internet and gaming worlds, open harassment happens on a daily basis to anyone who is unfortunate enough to not be “normal.” I know, as I have experienced it. Last year, I was really into Star Trek Online (no I am not a Trekkie, but I do love the Trek Universe, and the combination of tactical RPG style ground and space combat was really good in my opinion). At one point, while wandering round the social area that is the Space Station above Earth (forget its name) I was invited to join a Fleet, essentially a Clan for questing and so forth. It was the Star Fleet LGBT CORPS (or something similar). I decided to join as, hey, I am Trans and I had written a Trans backstory for my character (visible only to friends). What I wasn’t prepared for was the backlash for having my LGBT status visible online. I had to deal with a lot insults for walking around, raids could only be done with my fleet or I would face ridicule. I eventually left the fleet and the game, which I miss dearly as I felt that it was pretty cool.

This is the thing, harassment can quickly push people away, and now people have caught onto the idea and are using it. Just look at the GamerGate “movement,” if it can even be called that. Some claim that its originators where looking for ethics in video game journalism but I personally find that a little hard to swallow. The only people I have seen using that story are GamerGaters and apologists, mainly as ways of negating the horrible nature of the GamerGaters. And trust me, GamerGate is horrible, and if you truly believe in video game ethics, stay away. I have avoided talking about this for some time, as I fear the implications for my little indie blog. Though never encountering a GamerGate crowd, my post to the creators of Warface, which I recently saw, is as close as I ever got. It confirmed to me that I didn’t want to play that game, considering its fan base.

Anyway, this harassment is being used to push people away from games and discussing games. So far the GamerGaters have pushed three women to flee their homes for safety fears, and cancel talks to protect the public. It has nothing to do with ethics, even if it did “start” that way (as said, I’m not convinced). It is being used to silence those that challenge the status quo of games, which put the white cis het dudes on top. Sure advances are being made by some companies, Bioware has included a Trans Man in its most recent Dragon Aga game (which I just bought, so expect to see something on it in a while), but as long as Gamers still hold these ideas, and most games fail to challenge them, things are grim for me and many of my friends.

And here is the real kicker, apologists and defenders. Why the fuck would someone defend actions and words that have scared people to death? Forced them to run away and sleep on friends couches just in case someone decides to follow through on a threat? I mean what the actual fuck? Commen defences include “It’s just words,” “Don’t feed the Trolls,” and “Just turn it off and go away.” They generally fall into two categories, ignoring the harassment or implying the harassed person is the one with fault. Ignoring the harassment is probably the most common, and certainly done at a political scale. To this day the disproportionately high levels of violence against woman and LGBT people is ignored to the point we need to scream and shout to be heard. Indeed, when I have pointed out Transphobic language on Facebook, they ignore it (then they started blocking Trans peoples accounts for not using their birth names, so I wonder where their allegiances lie?). It is horrible and dehumanizing. Ignoring it is indeed a defence because it allows it to go on. For years people ignored the Anti-Semitism the Nazi party displayed, and what happened? Attempted genocide. Now I am not saying all those who have taken part in the GamerGate are new Hitlers and Himmlers, merely that they are beginning to climb the same ladders they did.

The other group of defenders are worse than the ignorers, because they twist it round to be the victims fault. It is unfortunately very prevalent in our society to blame victims, just look toward rape. “Why where you wearing that?” Why didn’t you come forward sooner?” “Why didn’t you fight back or scream?” These all cast doubt on the victim, and cause almost as much scaring as the incident itself. In games, it is thankfully not as bad, but still plagues us. We are often told we are too sensitive and need to grow thicker skins. Bullshit. It is easy to claim someone is oversensitive, but hard to look at why. You don’t know what has happened in their life that means that something upsets them. Let’s give an example, two in fact. I occasionally use the T word (don’t know what it is? Ask Ru-Paul) in a mocking sense on myself, but a couple of Trans friends mentioned really not liking the word. So I stopped. My Dad kept using the R word (annoyingly it is considered a medical term in America as far as I can gather) and I asked him to stop as my Head Mistress had called me it at school. So he stopped (one of his more decent moves, the Transphobic Bigot (he doesn’t let me wear what I want or call me Emily as well as apparently trying to get my Mother to Detransition me, so I can call him what I like here)). You need to accept that people get hurt by things, and change according to who is around you. On the internet of course anyone could be around you, so even greater care is needed. Merely telling them to switch of or go away for being offended does not improve them or yourselves. In fact it can drive people away from what they enjoy (look at me and Star Trek: Online). By shutting out the voices of others you loose the ability to learn. That is what GamerGate is all about, not ethics, shutting out the voices of others because they don’t want to learn just how horrible things are.

So yeah, I think this was one of my longer posts, but I have been holding this back a bit.

Fun AND Social Commentary Together? Let me Introduce you to Dragon Commander!

That may seem like an oxymoron at the start of my title, but it can exist. I am doing this as a sort of response to this article by Todd Harper. I totally agree with what Todd says, and want to point out a game that achieves what, as he points out, the games industry at large thinks is impossible. So let me Introduce you to Divinity: Dragon Commander. Dragon Commander is from Larian Studios, and they make some really fun games. Nor do they take themselves too seriously. This is a company with a running gag about skeletons dying because they think too much about how they function (honest!) and uses this as a logo:

Larian Logo

“POP!” Honestly that sound effect plays.

So they seem to like to have a laugh. Dragon Commander is no different. The story is absolutely nuts. You are the Bastard Son of a Murdered King on a quest to reunite the lands using Steampunk Armies. Did I mention you were a Dragon with a Jet Pack? Well that too. It plays as a combination of Real Time Strategy and 4X elements, and some Role Playing Stuff too. You manage troops across a world map, moving them from place to place, building buildings on land you own and playing Cards to give yourself an advantage. When you meet enemy units a short battle occurs where you command units, capture building pads to build factories and what not and kill the other guys units and blow up his base. Also you can jump in as a Dragon and wreck the place, because that’s what a general who can turn into a Dragon should do. This loading screen sums it up nicely I think.

Dragon Commander

Not in game footage, but gives you the jist of it.

I’ll admit its a bit of an acquired taste, but boy is it fun! So lets get back to that social commentary stuff. As well as commanding units, you also have to deal with the politics of ruling a Kingdom, in a more in depth way than Fable 3 tried to do. After a couple of turns you will be given five advisers, representing the five races (as a Dragon, you represent Humans of course).

Five Advisors

From Left to Right: Undead – Religion, Elves – Nature, Dwarves – Family and Money, Lizards – Good of the People, Gnomes – Science and Exploding stuff

Every so often, one of the advisers will give you a proposal, and you can either approve it or deny it. You can talk to the advisers to find out their stance on the matter, and understand potential ramifications. Selecting something they don’t like will result in them not liking you as much, which can have pretty bad consequences when it comes to the battles. If a race does not like you, fighting in a region they live in will result in a lower unit cap, less possible resources and more difficult fights. It has real in game consequences, and I have found it hard to conquer he Undead regions as they hate my views.

It gets really political when you see some of the topics discussed. I had to vote on Same Sex Marriage Marriage (I voted yes), prevent the undead destroying an artists works because she was lesbian and their are hints of Gender Equality acts due to the General who used to be queen of her own Kingdom till the Dragon came along. Yet none of this detracts from the fun of the game, it actually can make it more fun. This bizarre world allows Larian to have a more light hearted approach. Of course the ultimate irony is that the game forces you to play a man and have a Hetero Sexual relationship. I’m not saying this makes it bad, just a little odd (although the relationship is forced regardless, no option to back out even if you argue, such are the trials of a Dragon king). What is perhaps a little more unfortunate is the sexualisation of much of the female cast. Fantasy games are rife with sexualised female characters, so nothing new their but I would have thought a little higher had they not fallen into that trap. I would still recommend this game, even if just to test out your political views.

According to Nintendo, Gay relationships are “Social Commentary.” _ UPDATED

So was beginning to get a little stumped for what next and this little article fell into my lap. Unfortunately, and don’t hate me for this, but this may have actually slipped my radar if it wasn’t shown to me as I am not really a big Nintendo fan. However, this actually annoys me even though I would not have actually played the game.

Firstly, some ideas about the game. Tomodachi Life is billed as a life simulate game in which players can use their Miis (Nintendo’s avatars of players) to live out their life. Its tagline is “Your friends. Your drama. Your life.” However they need to add a bit on the end. Here you go “Your friends. Your drama. Your life. As long as you aren’t Gay (or Bi).” Its odd to exclude homosexual relationships, even if just for a Western port, mainly due to how much acceptance and recent strides are being made in some countries over same sex marriages. It would do more good than harm for their game and make less people lose out n in game experiences they may miss out on just because they want it to follow the slogan and be “Their friends. Their drama. Their life.”

This was the reasoning behind a attempt to convince Nintendo to rethink and add Homosexual relationships. The group, called Miiquality, was created by Tye Marini because he wants to marry his real word fiancee’s Mii. Is it too much to ask? He managed to gather a small following and even talked to various media outlets, but unfortunately Nintendo was not moved. They claimed that they  “never intended to make any form of social commentary with the launch of ‘Tomodachi Life,'” Of course, not including them is in itself a social commentary, and I believe Nintendo are on the wrong side of the line here. Before heading on I just want it to be known that Marini does not want a boycott, just more communication with Nintendo, however I say take whatever action you feel is justified (and legal).

I find it bizarre that Nintendo are not changing the game, when it could actually prove to better for a company which is beginning to struggle. They have been shown to be a little narrow minded, but if they mended their ways they may draw in even more customers. Sure, right wing nutjobs will accuse them of destroying the moral fiber of our children, but they are nutjobs remember. In fact, this may lead to better sales, just look at when Mass Effect was accused of allowing you to “rape” characters. All that negatively and nonsensical publicity likely brought it to the minds of more people than the actual marketing did!

Finally I just want to say something about this from a developer and designer viewpoint. They will have had to code in “NO GAYS!” To give an example beyond relationships. Say I made a game with a fireball spell that would do damage to health, this would be scripted happen to all things with health. But then say I wanted a class of monster who was immune to fireballs? Well that’s more code, and its the same thing here. Look at the older, probably better life simulation game, called The Sims! They have included Homosexual relationships for a long time, possible due simply to not coding out the possibility. The point I am trying to make is Nintendo will have needed code to prevent Homosexual relationships and in doing so have unfortunately demonstrated that they may not be as accepting as they may seem.


On the BBC Website, Nintendo is quoted as saying that they can not change the games design anymore, but will endeavour to update any future releases. I find it difficult to believe they can not change it in this age of easy to obtain Patches, the 3DS does have internet connection, so how can’t they. Skyrim added mounted combat in a patch for crying out loud!

Lets get Serious About Serious Games

Over the course of my University course I learnt about an interesting thing. Serious Games. Not something I suspect you have heard about unless you are a member of the game development community. So what is a Serious Game?

Well, lets start with games everyone knows about. When you go out and buy a game out of your local retailer or off an online store, I can almost guarantee that it is not a Serious Game. The reason is that those games are commercial, and their main focus is entertainment. A Serious Game however focuses on education, in the widest possible sense. They are games that will either teach you something, train you to be able to do something or potentially influence you. Now, I am sure what is now flashing through your mind are silly little games you played back in school on computers to help your maths, like Ghostblasters.


This was kinda fun on a toughscreen.

I bet most of those were really dull, especially hen you look back on them now. However, Serious Games strive to so much more. The aim to try to be as entertaining as they are educational. I personally think its an awesome thing, and many people agree. Advocates aren’t just games developers, but psychologists and educators are also interested in these games. The thing is, whether you realise it or not, learning is actually fun, but only if it is engaging.

Remember back to your childhood, you played a lot of different things. Why? So you could learn about the world and your place in it. Games like Hide and go Seek likely started as hunting games back in our ancestors, and in more modern times we may play at being a doctor or cook to prepare us for potential future careers. I bet it was a lot of fun, it was for me. Serious games strive to tap into our primal “Learn Through Play” to make us far better at learning. Sitting down and doing sums or answering questions on history are dull, so why not use games to liven them up?

While that is in its infancy we have actually been using games to teach since before the first electronic computer! Early simulators were built to train pilots, and consisted of a mocked up plane with working controls. It was very basic, but now we have built upon it and have cockpits that move as the pilots fly, and use advanced simulation programs with screens to help them learn to fly. Simulators are a pretty common Serious Game, but not all things called “(Insert random thing here) Simulator” are of course simulators.


Goat Sim

Definitely not a Serious Game, or Simulator

As mentioned previously I was doing a University course, and I made a Serious Game (link to it on my Dropbox). It was through this I discovered just how powerful Serious games can be. The game I made was simple, all you had to do was sort the rubbish into the correct bins, getting points for doing so correctly and sounds helped to guide the player to use the correct bins. After only five minutes of playing, everyone who played it learned more about the recycling scheme at my University. They all enjoyed it too, because I imbued it with a little bit of what made Flappy Bird such a success. The game was designed to quickly get impossible, so people kept wanting to beat their scores. It was simple, but it worked.

Now imagine if we had games on the same level as Call of Duty, GTA, Bioshock, Command and Conquer and other prominent titles. Not only would they last longer, but so much more could be put within them. The Total War series is really good for learning little bits of history, so many have actually used as educational tools. If they were more historically accurate, they could easily replace history lessons. Physics based puzzle games could allow learners to not only learn how to do sums, but also to see how they may be used. I remember working out friction forces in physics, but what if a game used a sum I made to try to prevent a man hitting a wall too fast, or too slow? Games have lots of potential as teaching tools.

Influence can also be created in games, though most focus on potential violence (most studies point out its not really linked). However, games can be positively influential too. I bet you never realised that playing Call of Duty with your friends was benefitting your Pro-Social behaviours. Games also carry political messages too. Games like America’s Army were designed to recruit people into the army by showing them what its really like, and even is used to train soldiers about cultural differences. I really like this, and have already mentioned my intentions of developing a game to influence people to see Trans people in a better light.

So there you go, you now know a little bit about Serious Games. Hopefully you’re a little interested, perhaps you’re excited to see what the future may hold. Well why not look it up? A guy I can recommend looking up (we looked at his stuff a lot, and he is pretty easy to read) is James Paul Gee.  Here’s hoping this new field of games develops well, because I personally think its rather cool.

Want to Break the Gender Binary in games? Play Saints’ Row 2

Saints Row 2

A Trans-Inclusive Game?

If you read this article on Mitch’s Gay Gamer archives you’ll find me briefly taking about Saints’ Row 2. I really enjoy the game, and personally think it is the best open world crime-a-thon I have ever played (GTA 4 bored me and I didn’t play GTA 5 for these reasons). It does have a few issues of course. It can be more than a little misogynistic , uses racial stereotypes and basically glorifies crime.

However, for all that these problems exist, they are balanced out by not being the major focus of the game. There is so much to do in Stilwater that the issues rarely crop up. There are never brought to the front, unlike GTA 5’s torture scene, so you could be forgiven for not noticing them as something else far better is going on.

Anyway, back to the main reason I came to right this post.  Saints Row 2 offers an insane level of customisation. Far more than its sequels. Not only is your character and vehicles customisable, but your gang, Tag (spray-painting on walls)and Cribs can all be modified to some degree. With the frankly brilliant character creation system, which you can use at any point during the game for $500 in game money, comes a wealth of ways to experiment. Saints Row 2 is the only game I can name, that allows female characters to have beards, males to have breasts and actually create a Transgender character. You see, the first section asks you to pick your character’s sex, which limits you to, nothing. Your characters sex does not limit any of the options, the only thing it controls is whether your character has eyelashes (slightly annoys me because I had massive eyelashes even before identifying as a woman). TY=he next page offers you the body shape controls, which is masculine at one end, with broad shoulders and crotch bulge, and feminine at the other, with wide hips and breasts. Everything else is likewise open, so you can make muscle-bound bodies, fat bodies, strong jaws, soft faces, shaved heads, long flowing hair, beards or clean shaven. Your sex don’t matter, you could be totally androgynous. Even picking a voice is totally free an you can choose how your character acts from a wide variety of movement styles, taints and compliments, some being very camp and feminine, others more brutal and macho.

The Binary Breaking doesn’t just end within the character creation however. Once you are in the game you get access to stores with a wide variety of cloths. Again, being male doesn’t prevent you from wearing a female clothes, and vice versa. You can dress your character how you wish, and the brilliant thing is that it has no bearing on how your character is perceived. Unlike the Fable serious, where dressing in the opposite sex’s clothes will result in you being considered funny, in Saints Row 2 no one bats an eye lid. While it was likely added for humour, it has actually made it probably one of the best inclusive games as far as Gender Binary Breaking goes.

I would really suggest buying this game, the experimenting with how you want to present yourself isn’t really available to such a degree anywhere else digitally. I know that it was probably where I first began to experiment with my gender, and because it is entirely digital, you don’t have to worry about people seeing you and becoming nasty. Once you gain confidence, you can take it beyond the game, but it stills acts as a good starting point. The story is also really good, better than its sequels, so while you are there you can also enjoy the rest this brilliant game has to offer.

My Experience with Suppression of Trans Culture

Sorry, ages late, but my Dissertation was due. Brings me to my first point actually. You see, as a student of Computer Games Design, it has been drilled into me that the next great avenue for games are Serious Games. Serious Games are games which have a purpose beyond being fun, they could educate you, influence you or even help physiotherapy. Its actually a really cool field, partially due to the challenge and also because you get a real feeling you are helping people.

So, in my Honours year, the year I began my Transition, I decided I would try to build a game to help the Trans Community. It was a cool idea, and instantly a hit with my chosen supervisor and fellow peers. Mitch (god people are gonna think I fancy him at this rate) embarked on a similar exercise, but on the LGBT community as a whole. It looked like it was gonna be groovy. I drew up a brief idea, and began to write my proposal. Other staff members heard about my project and were very interested. I even got in contact with a local Trans Youth group to help me design the game. The man in charge was very interested and really looked forward to me meeting them to begin drawing up ideas.

There was just one hurdle. The Ethics Committee (insert scary thunder here). I had to be careful, as they could cancel my project if they felt it was unethical. I made sure to inform them the Trans Youth Group was ready willing and able to be a part of the project, and I even tried to figure out how to get my criminal record checked for working with under eighteens. The difficulty was the University only gave guidance for Government Organisations, and the Trans Youth Group was a Charity. They didn’t know, and as far as they were concerned it was a non-issue. So I asked the Ethics Committee for help.

They originally did not respond, till I gave them a second Email. Here was the response;

“I am afraid that the committee cannot approve your Ethics application as it stands. The subject you are addressing is considered a sensitive subject and the ethical issues are complex, and unlikely to be resolved in the timescale required for an undergraduate project.”

So I was told no. After creating an entire proposal, almost nine weeks of work as I started early because I felt so keen to do it, I was told no. I tried to get Trans issues into a game somehow, a long too and fro got me nowhere. Trans issues was a blanket no go zone. The line of it being “too sensitive” carried on throughout. Then, Mitch had his project halted too. We both had to radically shift our projects, mine became recycling. I was obviously livid, and believed that this may well have been discrimination, especially due to the difficulty of getting information. I read the guidelines, got in contact with Groups to help Trans People, I was ready to fight to bring back my project. then I learned something. Many projects were cancelled. My initial though was the Ethics Committee was covering their skin, however I eventually dropped this to focus on my work.

So my school work continued, with me feeling really rather upset at not being able to do what I really wanted too. Then the module Series Games Design came up and I got excited. I could try again! I had to work with a team however, and I was unlikely to persuade them. However my concept could still be pitched, and the Lecturer could pick which they though was best out of all the teams ideas. So I created a brief, which outlined the basic idea of a game where you have to do battle discussions and mini games to learn about the issues that face Transgender people. My lecturer liked it.

The Clients did not.

According to the clients who also judged our ideas, Trans issues was not a broad enough topic to build a game around. Apparently I would be better suited to just do bullying in general. Sweep the Trans stuff away. Who would play it aside from Trans People? People, that’s who! The game was specifically designed to let the player see it from a Trans view point and a Cis view point, and so people could learn what they perhaps do in their own lives that may be anti-Trans. It was designed to be used by both Trans People, and Cis People.

Guess this is just something I’ll have to get used to. Either my ideas are to icky, or they just won’t be attractive to your typical Male Heterosexual Cis Gamer.